The
car was unwrapped quite
simply, mainly with planar
maps applied to certain
areas of the car, and
then any areas that needed
to be adjusted, were altered
in uvw unwrap
For
the front bumper section I
used a cylindrical map that
fits pretty nicely around
the model, then adjusted the
U and V tilling to get the
checkered material correctly
square and undistorted.
After
all the parts have been unwrapped,
I scaled all the peices down
to fit into the main square.
At this point, there is still
just half the model unwrapped,
so I add the symetry modifier
to the model, go back to the
unwrap window, and go through
the process of fixing the
newly created parts, which
all contain uvw information,
but they all need to be mirrored
and attached to the other
half.
This image was created using
a few of the hundreds of textures from the Total Texture CDs - very comprehensive
texture collections priced with the hobbyist in mind. To see more examples, download
free samples and read full details follow
this link