'Project Overview'

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"SL500 Texturing and Lighting"
by Simon Reeves




Car body:

The car was unwrapped quite simply, mainly with planar maps applied to certain areas of the car, and then any areas that needed to be adjusted, were altered in uvw unwrap





For the front bumper section I used a cylindrical map that fits pretty nicely around the model, then adjusted the U and V tilling to get the checkered material correctly square and undistorted.



After all the parts have been unwrapped, I scaled all the peices down to fit into the main square.
At this point, there is still just half the model unwrapped, so I add the symetry modifier to the model, go back to the unwrap window, and go through the process of fixing the newly created parts, which all contain uvw information, but they all need to be mirrored and attached to the other half.



Page 3

This image was created using a few of the hundreds of textures from the Total Texture CDs - very comprehensive texture collections priced with the hobbyist in mind. To see more examples, download free
samples and read full details follow this link






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