'Project Overview'

.
"SL500 Texturing and Lighting"
by Simon Reeves




Tyres:

To start texturing the floor of the scene, I used this tarmac texture from the cd as a base to work from



Heres a image of one of the wheels, the disc and the brake both come from the 3dtotal cd, along with the bump map for the tred. As you can see the tyre is split up into 3 sections on the model, they all use the same instanced shader in the 'surface' slot of the mental ray material.
The Lume Metal Material (phong) may have to be unlocked
before you can use it....

goto \3dsmax6\mentalray\include\lume.mi, open that in notepad and remove the tag "hidden"from that shader [or any of them]


I used the lume metal material for blurred reflections, which I used again on the rims and the brake disc with a mask for the dirty parts on the material where it doesnt reflect.



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This image was created using a few of the hundreds of textures from the Total Texture CDs - very comprehensive texture collections priced with the hobbyist in mind. To see more examples, download free
samples and read full details follow this link






3D Total Homepage