To
start texturing the floor
of the scene, I used this
tarmac texture from the
cd as a base to work from
Heres
a image of one of the wheels,
the disc and the brake both
come from the 3dtotal cd,
along with the bump map
for the tred. As you can
see the tyre is split up
into 3 sections on the model,
they all use the same instanced
shader in the 'surface'
slot of the mental ray material.
The Lume Metal Material
(phong) may have to be unlocked
before
you can use it....
goto
\3dsmax6\mentalray\include\lume.mi,
open that in notepad and
remove the tag "hidden"from
that shader [or any of them]
I
used the lume metal material
for blurred reflections, which
I used again on the rims and
the brake disc with a mask
for the dirty parts on the
material where it doesnt reflect.
This image was created using
a few of the hundreds of textures from the Total Texture CDs - very comprehensive
texture collections priced with the hobbyist in mind. To see more examples, download
free samples and read full details follow
this link