Mapping
Race numbers and Sponsor Stickers
on the doors
Create
a new material. Open the
material editor with a doubleclick
on the new material. Rename
the Material in "66"
and activate the color channel.
Turn the brightness to 0%.
Load
with a klick on the "…"-Button
(next to "x Texture")
any sticker or racenumber
you like. Note:
Our racenumber is created
with 3 different textures
from the 3D Total CD. We
combined them in Photoshop
to one sticker.
Activate
the reflection channel and
turn the brightness to 4%.
Activate the Specular channel
and set the parameters as
shown in the following screenshot:
Activate the Specular color
channel and turn the brightness
to 88%.
Assign
the 66 material to the door
in the object manager.
Click
on the texture tag and change
in the tag settings the projection
to Cubic. Disable "Tile".
Select
in the tool bar "texture
axis tool" and move the
race number in the middle
of the door. The cubic mapping
method mirrors the race number
automatically on the opposite
door. Only one thing is left:
You should scale the texture
width at the Z-axis to 0,1m.
Otherwise your sticker breaks
over the edges at the door.
The
race numbers are finished
now:
We
hope you enjoyed our texturing
tutorial. For more tutorials,
making of and 3D car models
visit our website www.black-graphics.de
This image was created using
a few of the hundreds of textures from the Total Texture CDs - very comprehensive
texture collections priced with the hobbyist in mind. To see more examples, download
free samples and read full details follow
this link