'Project Overview'

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"Buick 1966 Wildcat"
by Luis Calero Serrano




Model

The car is a 66 Buick Wildcat modelled in 3D Studio Max 6.0, integrated in a real photo and rendered with VRAY using as reference a model kit.



Texturing

The car´s texture has been used mainly to add dirt and dust to the model using some dirty masks included in the Total Textures V8


Wheel

wire
dirt texture from v8

final result of the mask
mixing with the brush tool
and the previous map

final render using blend material

The procces has been the same for all the model components, headlights, wheels,... I make a viewport capture in Photoshop and I use this graphics/tut_calero_image as base for painting the texture with the dirty maps from the CD Nº8. We have to adjust the dirt over the surface using the wire as a base. After painting the texture I create a Blend material using two basics materials. One of this material is the base material (wheel, metal, chrome...) and the second one is a brown mate material that simulate the dust and dirt. For mixing this two material I use the mask that I have painted before.

This is an example.


Front





That´s all folks. I hope you find this mini-tut interesting

Luis Calero Serrano.


This image was created using a few of the hundreds of textures from the Total Texture CDs - very comprehensive texture collections priced with the hobbyist in mind. To see more examples, download free
samples and read full details follow this link






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