The
car is a 66 Buick Wildcat
modelled in 3D Studio Max
6.0, integrated in a real
photo and rendered with VRAY
using as reference a model
kit.
Texturing
The car´s
texture has been used mainly
to add dirt and dust to
the model using some dirty
masks included in the Total
Textures V8
Wheel
wire
dirt
texture from v8
final
result of the mask
mixing with the brush tool
and the previous map
final
render using blend material
The
procces has been the same
for all the model components,
headlights, wheels,... I make
a viewport capture in Photoshop
and I use this graphics/tut_calero_image
as base for painting the texture
with the dirty maps from the
CD Nº8. We have to adjust
the dirt over the surface
using the wire as a base.
After painting the texture
I create a Blend material
using two basics materials.
One of this material is the
base material (wheel, metal,
chrome...) and the second
one is a brown mate material
that simulate the dust and
dirt. For mixing this two
material I use the mask that
I have painted before.
This is
an example.
Front
That´s
all folks. I hope you find
this mini-tut interesting
Luis
Calero Serrano.
This image was created using
a few of the hundreds of textures from the Total Texture CDs - very comprehensive
texture collections priced with the hobbyist in mind. To see more examples, download
free samples and read full details follow
this link