This
was the Image that I made for the 3DTotal
CD v7. The CD's are full of textures
which can be used in a great variety
of images and models, robots, spaceships,
whatever. My Intention in the beggining
was to create the ship only but then
I started to model the environment and
the results were as follows, the hangar.
Here
some details of the back wall, the doors
seems rusty and needed a new brand paint.
One of the things that i try to improve
are the scale of the objects and textures,
like that Ventilators ( left ), they
supose to be smaller, but i think that
brings a kind of new identity of the
textures and objects, and more combinations
can be done.
The
Ship
The
ship was buid in modern and rounded
shapes, i made some sketches, i wanna
run out from that classic style of spaceship
more cilindrical and like a fighter
shape, so, after that i start to model
in body, than the side part and reactors.
Polymodelling mode, shell and meshsmooth.
In the final, i break apart the ship
in 3 part to help me in texture working.
With
the help of textporter and unrapUWV
of max6 i start to made my texture of
the ship. The body and reactors are
pure texture with a bump, in the side
areas, i decide to make some old metal
with some symbols and numbers, i think
that seems to be part of the hangar.
As
you can see the side parts were texture
with this only map and using unrap tools.