'Project Overview'

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'The Hangar' by Miguel Fonseca



Created in 3DStudio Max and VRay 6.



This was the Image that I made for the 3DTotal CD v7. The CD's are full of textures which can be used in a great variety of images and models, robots, spaceships, whatever. My Intention in the beggining was to create the ship only but then I started to model the environment and the results were as follows, the hangar.


Here some details of the back wall, the doors seems rusty and needed a new brand paint. One of the things that i try to improve are the scale of the objects and textures, like that Ventilators ( left ), they supose to be smaller, but i think that brings a kind of new identity of the textures and objects, and more combinations can be done.

The Ship


The ship was buid in modern and rounded shapes, i made some sketches, i wanna run out from that classic style of spaceship more cilindrical and like a fighter shape, so, after that i start to model in body, than the side part and reactors. Polymodelling mode, shell and meshsmooth. In the final, i break apart the ship in 3 part to help me in texture working.


With the help of textporter and unrapUWV of max6 i start to made my texture of the ship. The body and reactors are pure texture with a bump, in the side areas, i decide to make some old metal with some symbols and numbers, i think that seems to be part of the hangar.


As you can see the side parts were texture with this only map and using unrap tools.