This scene was done in 3dsmax for modelling, texturing and rendering. Post production done in photoshop
Texturing
Here are some textures that I used from Total Textures CD's V12 and V13
Lighting
I tried to capture an afternoon mood for this scene, so I used :
1. one main direct light from front right to simulate the sun.
2. 4 omni light for fill light and additional light, such as:
- Two omni lighst as an "ambient only" with light purple colour and light blue colour, to fill the shadow part of the building with a bit of purple blend with blue color.
- One omni light with small multiplier which has a blue sky color to blend it with the purple colour, so I can get more realistic result.
- One red omni to help the scene have a more strong warm mood
3DTotal
Advertisement - We need your support!
As
well as you tutorial hungry people eating through a terabit of bandwidth each
month we also have many additional staff and running costs involved in creating
these free pages. We want to continue bringing you many free tutorials and resources
everyday, so PLEASE check out our products and amazon affiliate schemes via the
above banners. Many thanks!
Rendering
Here's the final render before compositing
Post Production
The most interesting part for me beside texturing is a final compositing in Photoshop. I paint a soft dark blue/
purple at some shadow area, set the overall scene with warm tone using photo filter tool, sharpen the
image before give a soft feel on it using blur effect also adjust the level to give more contrast.
Here,s The final image after compositing in photoshop
This image was created using
a few of the hundreds of textures from the
Total Texture CDs - very comprehensive texture
collections priced with the hobbyist in mind.
To see more examples, download free
samples and read full details follow
this link