The
lighting for this scene is very
simple. Because I primarily create
still images, I will often use global
illumination to get better shadow
quality in my renders. This scene
was rendered with V-Ray using an
area light for the sun, and a skylight.
The caustics on the underside of
the bridge are real, but could have
easily been faked with a projection
map on a light.
I
almost always do some post work
on my images. Often it is easier
and faster to add things like dirt,
plants, and specular blooms in post.
All the plant life was painted in
Photoshop from reference photos.
Also, the cracks in the walls were
created in Photoshop after the final
render came out of max. They were
created by adjusting the brightness/contrast
of the same bump map used on the
steps for their cracks, erasing
unnecessary parts and multiplying
that layer over the finished render.
It
is often a good idea to go back
after your final render and do a
little cloning and smearing along
razor sharp edges of your renders.
I did this in several more noticeable
areas of this render. The bricks
along the water where the two walls
meet, and all along the edges of
the rectangular doorway.
I
hope that you have enjoyed reading
this overview and hopefully picked
up something useful from it.
Cheers,
Tim
J