For
the floor, i wanted the texture to look
slightly different, with some large bricks.
I still wanted to keep a certain similarity,
so that everything kinda "blended"
together.
Made some tweaking in Photoshop and came
up with this.

3DTotal
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Now,
i imported these into Bryce, and applied
them to the models. Here´s what the
scene looks like with the textures.
Once
i´m satisfied with a render, i always
do the last lighting and color corrections
as postwork.
In this case, i wanted to have some sunrays
coming through the openings to the right,
so i opened the image in Photoshop and created
a new layer.
For the sunrays, i use a basic triangulare
shape, and play around with gradient, opacity
and softness.
As a final touch, i added some extra reflections
in various places, just to enhance the sunlight.
Thanx
for your time
Rudy
