'Project Overview'

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"Stay Awhile" by Jacob Johnson


The trim around the room and windows


The texture for the buckets


Mattress texture


For the lighting I am going to use two lights to keep the render time down. A basic Photometric Free Point light to emit GI and Photons into the room.


As well as a mental ray Area Spot for the light coming thru the window. Make the shadows Ray Traced with no attenuation. Multiplier of 0.7 and, well the settings I used are below.



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