.
With the"create line" tool
connect the vertex in the three shapes,
working always from the eye and moving
outwards (this is important).
Remove
both shapes cloned previously and the
useless segments in the first shape.
Now
select the central vertexes of each
line, Right-click and soften the shapes
by selecting the "Smooth"
option from the pop-up menu.
The
last stage of modelling should be to
move the vertexes at the ends to add
a bit of randomness to the lashes. Also
we can group some of the ends of the
lashes to simulate clumping. This is
best applied to the longer lashes, and
bear in mind that we will be adding
an opacity map later which will clip
the ends of the lashes.
Now
simply assign a very dark brown standard
material to the lashes and put a gradient
map in the "opacity" slot.
Finally,
repeat the whole process for the upper
lashes and make a mirror of both shapes
to locate them in the other eye.
Again, you may wish to tweak the end
vertexes to add randomness to the lashes.
There, it's easy See? :)
3DTotal
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