Next
I map the "Specular Color".
We make a duplicate of the file
texture "With Connections to
Network". This way I only need
one texture placement node. Then
I connect the duplicate with the
Specular Color of the shader.
Now
the highlight looks a little
more interesting.
Next I will try some variations
on the Specular color by
connecting a Ramp to the
"Color Remap"
of the "Specular Color"
file.
In
the file of the "Specular
Color" under Effects
click the "Insert"
button next to "Color
Remap".
This
is my final network for the tube
shader, all that's left is editing
the "Ramp" to get the
disired look.
With the help of the IPR it's easy
to check out different settings.
Now open the "Remap Ramp"
and experiment. Below are some Testrenders
with their appropriate "Ramps".
This image was created using
a few of the hundreds of textures
from the Total Texture CDs
- very comprehensive texture
collections priced with the
hobbyist in mind. To see more
examples, download free
samples and read full details
follow
this link