This
is a still from the final "SpaceCity"
animation. The scene was completely
done in Maya with compositing in
After Effects.
The
scene was modeled with Nurbs, only
the "cars" and very few
parts of the city are polygons.
Below
are all the layers I usest to compose
the shot together. Nothing special
though, but I'd like to highlight
a few things. All layers where rendered
using the Maya renderer. I used render
passes to get the firtst three layers,
the rest was rendered seperately.
Diffuse
Layer.
Specular
Layer: I gave this layer a
little blur to simulate blowing
metal.
Shadow
Layer: In the final composite
I turned the shadows a little
red...
Car
Layer: rendered sepparately
to give it a little more motionblur
than the rest af the city.
Sky:
just the sky ;-)
Screens:
whole city was rendered black
and I used movies for the
screens.
Sun:
This point was tracked in
After Effects and a Lensflare
was attached to it, to simulate
the sun.
Glows:
All objetcs are black only
the glowing objects are visible.
Glow was turned off for rendering
and was added in the Post
using glow and blur effects.
The glow in Maya tends to
flicker.
Fog:
Again everything was black
so only the fog was visible.
Diffuse
Light: This layer was used
to give the scene a little
more depth. Below is an example
with/without "diffuse
lighting".
To
render the "diffuse light"
layer I used the "diffuse light"
shader by Paul Carter which is available
free on the internet. But be carefull,
the rendering times are extreme. To
render the complete scene with fogs/glows/shadows
just everything in full production
quality takes about 15 minutes. And
to render the diffuse layer in Low
Quality can easily take 45 minutes,
so be carefull and start with a sphere
;-)