Hi
kids. many people ask me how do i
work on my models(modeling, texturing,etc...),
so i decided to do a short demonstrative
project to show that it isn´t
hard to model, well not how i do it.
This is not a step by step tutorial,
this is made mostly for newbies in
3d that are lost in the vast worl
of 3d without knowing how other people
do their stuff. If you are not a newby
and you are still interested in the
content of this document, be my guest
to tell me any suggestions, any kind.
Itll be good to know your opinion.
Ok enough yadda yadda.(i´ll
try to stay as general as possible
because nobody has the same software
but the basics of 3d are almost the
same).-The day I decided to do this
my mind was blank, then I saw a sketch
by a guy named Jenner and he offered
it for everyone to model, so I did,
but I made lots of modifications to
the original design.
1.
The
Helmet
I
started the head with a cube
with 2 hight segments. I reduced
the top and applyed smooth.
as you can see the minimum smoooth
posibble gave me a bit more
polys to model and also the
almost rounded shape. Before
this I erased the bottom face
of the cube, because if i hadn´t
erased it, the cube would be
a ball by now.
I
made more divisions along the
horizontal edges for more control
(mantaining the edge loop).
At this point a copy of this
mesh is going to be convenient.
Then i decided to make it like
a helmet so I needed a hole
in the face area. I erased the
faces that conformed that area
and moved the vertices so the
shape would look rounder. I
selected the edges that comform
that hole and extrude them inside
the helmet several times to
get a smooth curvature when
smoothing, that is kind of a
rule in edge loop modeling and
polygon deforming. To have a
smooth curve there must be at
least 3 control edges.(about
edge loops HERE).
Every
thing else you see in the helmet
is an extrusion., If your software
doesnt
extrude edges then don´t
erase the faces, a good trick
to manage this is to merge all
the faces of the extrude selection,
so there aren´t lots of
vertices to move around.
3DTotal
Advertisement - We need your support!
As
well as you tutorial hungry people eating through a terabit of bandwidth each
month we also have many additional staff and running costs involved in creating
these free pages. We want to continue bringing you many free tutorials and resources
everyday, so PLEASE check out our products and amazon affiliate schemes via the
above banners. Many thanks!
2.
The
Body
As you can see the body is basicaly
a chubby cylinder so I grabbed
a primitive cylinder with 5
hight segments and 12 sections.
(fairly low poly).
Once
I had this placed, I beveled
the faces were the arm holes
will be, I beveled several times
so I could get a smooth result
after smoothing. That is kind
of a rule in edge loop modeling
and polygon deforming. To have
a smooth curve there must be
at least 3 control edges. So
I made the arms holes and two
other for the wire plug.
Then
I selected the top and the bottom
caps and made the same procedure
of beveling not it looks like
it has mass, like a thick layer.
Then
proceeded to detach the half
to make an abdomen for it.
A single mesh body wouldnt be
very posable.
3.
The
Pelvis
Here is when the copy of the
head is going to be useful and
im going to clone one more time
for later.
The
pelvis area is pretty much like
the head in its early state,
so I made a copy earlyer to
save some time. I turned it
180 degrees upside down. I placed
it below the body and isolated
the object to work better. Then
erased the half so I dont have
to repeat the steps again.
As
in the helmet it was a good
thing to merge all the faces
that are going to be extruded
(easier to hadle in this way),
Tweaked the vertices a lil bit,
and the rest is extrude history.
Of course after I was happy
with the shape I mirrored the
other half
and welded the vertices. I left
enough space there for a
rotational joint.