To
create the hand bones, select
the arm terminator (nub) bone
(the small one at the end of
the chain), and from the bone
tools menu (go to the Character
menu, and open the Bone Tools
floater), turn on Connect Bones...
a dashed line will appear...
select the root bone for one
of the fingers. A bone will
be created in between them,
and will be automatically set
as the parent for the finger
root bone. Check it's orientation.
If you need to adjust it (very
likely), unlink the finger root
bone before doing so, rotate
the hand bone, and relink. Here's
what the connection bone (hand
bone) looks like once you'ce
completed the operation...
Fig
7. Hand bone.
Repeat
for the other fingers.
Fig
8. Finished hands.
3DTotal
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THE
LEGS
The legs are pretty straightforward.
Create them in the left viewport,
and again, make sure to move
and rotate them into position.
Also, remember to check for
proper bone orientation. If
you did create them in the left
viewport, you should be ok.
Here's what the finished legs
look like...
Fig
9. Legs.
THE
FEET
The feet should also be created
in the left viewport. Create
them just the way you see them,
and afterwards move/rotate them.
You can do this by moving the
root of the foot chain to the
leg's terminator position (align
them in position pivot-pivot),
and then align the foot's root
bone orientation to the thigh
or calf bone's (x,y, and z orientation,
pivot-pivot). Here's a view
of the finished feet.