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WELCOME!
Hi
there! Welcome to the rigging
101 tutorial! I decided to post
this one because I've noticed
there are a lot of novice users
who have a hard time trying
to learn rigging (I had one!!).
So, here it is. I hope this
tut will get you up and running
with character rigging, so you
can start rigging your own models,
and then move on to the heavy
stuff... nuff said!!
(NOTE:
Even though this is a tutorial
aimed at beginners, I still
assume you have working knowledge
of all of max's basic transform
and manipulation tools, and
that you have a basic working
knowledge of hierarchies, node
creation and modification, etc.
I won't stop to explain these.
If you still have problems following
this tutorial, I'd suggest doing
the tutorials that ship with
your copy of the software first,
and moving on to this tut afterwards.
Enjoy!)
WHAT
YOU'LL NEED
Ok.
Go get some paper, glue, scissors...
oops! Wrong tut... umm... ah,
yes! You'll need a ready character!
Since I haven't had much time,
I'll just borrow one from the
installation CD that you have
(because yo DO have one, RIGHT???!!).
Here's a pic of the model I'll
use... our friend Alfred, the
alien (I just gave him that
name... I'm not sure who created
him and what name he had for
him).
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So...
go get your model and bring
it into max, so we can get started.
PREPPING
THE SCENE
Ok.
Let's get some work done before
tackling the rigging part. Bring
up your layers toolbar, and
create 4 layers... Model, Bones,
IK Helpers, and Hierarchy Helpers.
We'll use these layers to keep
everything tidy and organized
(if you're still under R4 and
have no layers, use RezN8's
super-handy layer script "Layer
Manager" (dig for it at Scriptspot), or just use selection sets
as needed).
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Now,
place the mesh in the "Model"
layer. Open the layer properties
panel, and freeze it, turn on
see-through, and turn off show
frozen in gray. Also, you may
need to set your transparency
viewport settings to "best".
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