This is the stool that I am going to go through. I picked this model because it's not completely rigid, and it's not too organic at the same time. This model also gives the opportunity to show several techniques to the texturing process. This model is also not super high in polygons, but it's not quite a low-poly model either.
This final rendered image does include specular, and displacement maps to the stool. I am going to go through and explain what all three maps do, and how to apply them to your model.
If you want to go through the process with me, I have the original file of the stool available.
Follow these steps to get the file:
open this link in a new window
copy the text, and paste it into a blank txt file.
change the extension on the end from .txt to .ma
voila, you have your maya ascii file of the stool |