3D Total Texture CD's

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Texturing tutorial by Jose Luis Ramos Serrano
Translated from spanish by Antonio Carrasco Pinto

Spanish version




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Some times we will have to create different placement nodes so the same material will be suitable to various objects. A smart way to do so is through a switch, which allows the same material to have specific placements to each object. Another option, in case we don't have much time, is to repeat the shading group and apply it to each object, changing the placement with no need of extra connections. In this way less work is required and the integration is worst in the hierarchy of the scene.
Once the shot is ready to be rendered definitively, we must pay special attention to the render globals variables. By activating or not 3d motion blur or raytracing can make the final result vary very much, that's why it's recommended to make decisions about these variables from the beginning. One of these variables, which is fundamental and usually not is the multipixel filtering, which can soften excessively the rugosity of our materials ( bump and specular) losing the required sharpness in occasions.





This image was created using a few of the hundreds of textures from the Total Texture CDs - very comprehensive texture collections priced with the hobbyist in mind. To see more examples, download free
samples and read full details follow this link

 


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