Hello
and welcome to this Tutorial. I wish to
share with you some thoughts on Texturing
and PostProduction.
The original model I am working from here,
was made by Marko Dabrovic of RNA Studio.
Once
I had decided on lighting and placement
of the camera, I began browsing 3DTotal's
Total Textures CD's.
I quickly found and picked out a number
of fitting maps for the cathedral.
For
the window frames, I chose a rusted type
of metal (METAL 04).
For the walls, I decided to select a yellowish
Brick texture (BRICK 02).
The pillars were
decorated with another Brick Map (BRICK
01). Luckily
all
Textures on the CD's come with perfect Bump
Maps and are 100% seamless.
3DTotal
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Once
I had all Maps slotted into the Materials,
I assigned them to the objects in
the scene.
I had to do some tweaking on the UVW
Maps. Then I addeed inall neccessary
lights and hit "render".
That's when I found a little problem
with the textures on the pillars.
There are nasty little cracks in them,
as you can see. It would have been
rather unconvinient to solve this
in MAX by adjusting the UVW-coordinates.
So I decided to correct this during
the process of PostProduction.
I
rendered the scene again, this time
at the final resolution of 2400x1800
pixels. This took about 15 minutes
on a Pentium4 2Ghz with 512MB RAM.
I saved the result and opened the
image file in Photoshop.
The
first step of PostProduction was
actually getting rid of these cracks.
I did so using Photoshop's Stamp
tool. Copying and pasting groups
of pixels over the cracks, I coverd
them up. And the best thing is that
no one will ever know. Well, you
do!
What
I did next was darkening some areas
and adding some contrast. This was
followed by a "Sharpen Mask"-Filter.
Finally
I selected an area of the image, created
a new layer and in this layer painted
a gradient from white to transparent.
Then I reduced the layer's opacity
and blurred the gradient up a bit.This
is an easy and efficient way of painting
volume light. That's it!
This
image shows a second version of the
cathedral. Here the structure is textured
in warmer colours.
I
think that the quality of my work
will increase using the Total Textures
and they will be of much help in the
future. Big thanks to 3D Total!
This image was created using
a few of the hundreds of textures from the
Total Texture CDs - very comprehensive texture
collections priced with the hobbyist in mind.
To see more examples, download free
samples and read full details follow
this link