'3D Studio MAX'

.
'How to build and destroy a procedural Wall'
by Augusto Lombardi


In this tutorial we will create and destroy a procedural wall in 3dsmAX using Standard Geometry, SpaceWarps and ParticleFlow without any scripting techniques. We will also use the plug-in ParicleActionsPlus which gives a good control on particle positioning, you can free download it at this link. Lastly we will use collisions to make the bricks of the wall fly. This tutorial will take more or less 45 minutes for an intermediate level of artist.


Initializing the scene:



Open 3dsmax, go to Customize>Unit Setup>System Unit Setup and choose centimeters, later use a PAL frame rate and set the end time to 150, then click OK.



Create a plane object with position XYZ=0, Length/Width=150, segs=2 and rename it PlaneB.

Create one more plane with XY=0 and Z=22,5 then set rotation Y= -90, Length=92 Widt=42, Length Segs=9 Width=20 and rename it PlaneA.






3DTotal Advertisement - We need your support!

As well as you tutorial hungry people eating through a terabit of bandwidth each month we also have many additional staff and running costs involved in creating these free pages. We want to continue bringing you many free tutorials and resources everyday, so PLEASE check out our products and amazon affiliate schemes via the above banners. Many thanks!






With PlaneA still selected go to Modify Panel and add a Noise modifier with scale=0,28, Y=1.



Page 1


3D Total Homepage