In
the front view you can modify the
vertex to fit your picture.

Keep
on extruding and changing the vertices
untill you've got a good shape.
Now
I'm going to apply a meshmooth to
this object to make it smooth. Meshmooth
can be found in the "Modifier
List". Put
the iterations to 1 to see the effect.
The
whole gun is smoothed, but I want
the bottompart to be hard, so put
on "Seperate by Smoothing Groups"
in the "Surface Parameters"
of the Parameter rollout of the
Meshsmooth modifier. Maybe your
gun still looks strange. This is
because you have to assign the different
smoothing groups in the Editable
poly mode: Click
on editable poly and give the different
poly's Smoothing Groups. If you
want a part to be smooth, give them
the same number. If you want a hard
corner, give the polys of that corner
different numbers.
Toggle
"Show end result" on to
see how it looks with the meshsmooth.
you can put "Edged faces"
off again to get a good view.

Here's
how I assigned the smoothing groups.

You
see a round surface on the gun,
this will be created with the cut
tool. Can be found (in polygon mode)
under "edit geometry".
Put
the gun to see through. Press ALT-X
or right click on the object and
go to "Properties". Now
you can see the picture of your
gun through your model. Click on
"f" to go to the front
view.

I'm
welding some vertices that I don't
need anymore. "Weld" can
be found under "Edit Vertices".
I used "Target weld".
With
"Target Weld" you need
to drag one vertice to another to
weld them. You
can also use "Weld", "Weld"
welds the vertices you selected
in the middle of those vertices.
To
get the same shape on the other
side copy the mesh (Shift-Click
on your object or go to Edit>Clone)
Delete
the parts you don't need, delete
the meshsmooth. Select
the original object, go to Editable
poly mode. Attach the second object
(attach is found under "Edit
Geometry"). Bring
the second part to the right place
and weld the vertices. You can select
all the vertices and use "Weld"
to weld all the vertices that are
close to eachother.
