Normally
I have an idea of what I want to
create in 3D and then use all my
abilities to create a picture or
an animation I have in my mind.
In
this case I've got plenty of high
quality texture maps and have to
make something out of them.
It
was not easy to pick only few texture
from this big collection to use
them - all were great :-)
I
decided to use brick-, ground- and
two cloth-textures to create an outdoor
scene. After that unusual beginning,
I made some sketches to determine
what I wanted to create from these
maps.
Because I wanted to show the usage
of textures I tried to create a scene
as simple as possible.
Using
proxy objects I created a basic
scene setup and started to play
with the lighting. When my light-setup
was ready it was time to make the
objects a bit more complicated and
then - texture them. Before I made
new objects, I also set up a DOF
effect, because it was much faster
to work on the simple scene then
later on the complex one.
Adding
details I started from brick
wall in a shadow. I made a
screenshot of my proxy all
to get proper proportions
of texture. To remove thelittle
tiling effect from the brick
texture I used mainly a cloning
stamp. Then I've added some
dirt on this wall - it was
very easy with dirt maps from
CDs I've got.
In the end I painted global
illumination shadows on this
texture to get better visual
effect, and added some green
stuff at the bottom.
I also found a great paint
lot texture on CD (dirt map),
so I put it on the wall too
:-)
To
render a wall I made separate
scene with wall only (and
the light and camera I set
up before). I had to add few
more light to get nice effect
of ambient light in shadow.
When
the texturing was ready I
added a few details on the
end of the wall to make it
more real. Finally I made
a render in the desired resolution
of this wall to compose it
later with other parts of
the scene.
I
did the same with the ground. Again
with a slightly different light setup
to get better specular eflections
on the stones. In the scene with the
ground I used the simple wall object
to cast shadow on it.
3DTotal
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Next
I rendered a background with trees
made with TreeDesigner as usual ;-)
and a separate image with the tree's
shadows only.
The
last and most important step was the
foreground in the focussed area. I
wanted to make some clothes on a rope
with a nice translucent effect, and
some shadows of trees. I made medium
detailed models with UV maps and rendered
them separately, both with translucency
and without, then on composition I've
added shadows cast by the trees and
a wall, just deleting some parts from
layer with translucency and using
a shadow map from TotalTextures as
a layer in multiply mode.
On
the final composition I have the chance
to get proper balance between shadows
and lights playing with all rendered
layers.
Best
regards,
Pawel
Olas
This image was created using
a few of the hundreds of textures from the
Total Texture CDs - very comprehensive texture
collections priced with the hobbyist in mind.
To see more examples, download free
samples and read full details follow
this link