'Maya'

 
'Rigging a Palm Tree'
by
Derek Smart


Open up the Outliner.

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Rename the joints you just created and name them something easy to remember. I can't stress this enough, using a good intuitive naming convention will save you lots of headache when you start dealing with larger scenes.

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Switch to the Top Viewport and draw another joint chain this time following the stem of one of the leaves.

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Switch back to the perspective and notice that it's not in place. Select the joints and move them vertically into place.

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Make sure that the pivot point for the joint is inside of the stem for the leaf.

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Now work your way down the chain and move those joints into place like the first until you get a nice arc and joint chain.

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Modeling

Rigging
Page 3

Dynamics & Skinning


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