'Maya'

 
'Modeling a Palm Tree'
by
Derek Smart



Start by creating a Nurbs Circle at the origin; don't worry about the size just yet. We will be adjusting the size later.

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Select the circle you just made and using Control+D duplicate the circle 5 times in the Y direction. Adjust the Scale of each circle how you see fit, I decided to try some different shapes for my tree trunk.

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Start at the bottom circle and Shift select the circles to the top.

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Loft a surface between the circles.

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Modeling
Page 1

Rigging

Dynamics & Skinning


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