Create a new shelf and name it Dynamic_Setup. Hold Control+Shift and go back and select Create Soft Body. Hold Control+Shift and go select Create Springs. We also want to add the Component Editor. Hold Control+Shift and select the Component Editor.
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Also hold Control+Shift and select the Dynamic Relationships Editor.
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You should now have a shelf that looks something like this one. We have a lot of repeated tasks coming so this will speed up the work flow greatly.
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Select Curve1 from the out liner and Click on your Create Soft Bodies button from the shelf. Now click the + next to Curve1 and select the Curve1particle. To be able to select them easily, activate component mode and click on points. Like below. Now you can click and drag and select all of the particle points.
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With all of the curve1particles selected click on the component editor button, navigate to the particles tab and change the settings for goalPP making pt[0] = 1 and gradually change the value going down until the last particle is pt[8]=.8