Now
you should correct the shadows on the
skin (fake SubSurface Scattering, SSS).
The best tools for such operations are
"Highlighter Brush II" and
"Shading Enhancer". Use default
alpha, with Focal Shift set to [50].
Save your document and experiment.
Done?
OK. Draw details, if you have forgotten
about some parts (eg. the top of head
or ears) and we can continue. Select
"Simple Brush"/"Freehand"
(lowest spacing), draw size ~[35]. RGB
Intensity [8]. Alpha should be set to
"Brush 32", Focal Shift to
[75].
With
dark brown color, make strong shadows
on brows and lighter above ears. Change
alpha to "Brush 31", RGB Int.
to [3], Draw Size to [10]-[20]. tint
to reddish gray.
Paint
the "darker" fibers, then
highlight hair and brows with light
gray. If some parts are too bright,
touch them up with shade from dark part
of head ("Picker", then drag
field near "Once Col" to the
3D View). It's all about drawing and
correcting :) You can also load a texture,
and use with with "Freehand"
or "Drag Rect".
Finished!
:D We've lowered red saturation a bit,
and used Unsharp Mask filter.