Time
for some postprocessing. For educational
purposes we will do the bigger part
in ZBrush ;] Before we begin, adjust
the colour values in Photoshop, it's
much easier than with ZBrush's curves.
Check the resolution and try to remember,
then save image as PSD file.
Open
ZBrush again, "Resize" the
canvas, then "Document -> Import"
Photoshop-corrected render. If canvas'
and file's resolution aren't the same,
the last one will be scaled (good algorithm,
but blurry effect). In "Render"
panel, select "Flat" type.
Take
the tablet pen (with mouse this part
will be MUCH harder), select "Highlighter
Brush" tool, turn off "ZAdd"
(and do this each time we will select
any tool), set RGB Intensity to [20],
Draw Size to [20] or lower and highlight
the eyes where it's necessary - they
should look 'more three-dimensional'
;)
Then
choose "Simple Brush", set
Draw Size to very small, eg. [3]. Use
harder alpha then default ("Focal
Shift" to soften too hard alpha).
Set RGB Intensity to [70], select very
dark green shade, and paint basis of
iris.
Next,
Draw Size to [1], RGB Intensity to [10]-[40],
stroke "Freehand" (lowest
possible spacing), and green shade about
center of palette. Draw the lighter
parts of iris, and pupil. Highlight
the lower part of iris, then add a reflection
with RGB Intensity [100] hard "Simple
Brush".
Colorize
a bit left and right side of eye with
"Colorize Brush", choose a
tint close to orange. With "Simple
Brush"/"Drag Rect" and
proper alphamap add some details.