Part
of the head is already textured. Go
again to "Master Projection"
to correct the image. Select "Simple
Brush" tool, choose alphamap named
"Brush 01", select "DragRect"
stroke and "Import" some skin
photos. Set "RGB" to [100],
turn off "ZAdd", put textures
on model and repeat the process, unitl
you have the whole head painted.
Now
ZBrush will generate the details. Go
to "Tools -> Masking",
press Int, turn off texture displaying
for a while. Set "Deformation ->
Inflat" to about [30]-[40], "...
-> Smooth" to [10] and uncheck
"Masking -> View Mask"
It's
done, time for render! :) I've used
shader and light "Sokar" (zbrushcentral.com)
with some modifications. Go to the "Render"
panel, turn on the "Shadows"
option and press "Best".
In
the same panel, press "Bake",
create a new layer. Put two white spheres
as eyes and render again.