Apply the Tribal material to the side front bumper and rear part of the car (except the hood*) then use the UVW map again to control or fit the texture to the car. The same I used for the hood.
This is a sample material for chrome, red lights, glass.
Lighting:
As for the lighting, I used 2 brazil lights type spotlight.
Rendering setup:
As for the HDRi, im using building.probe.hdr. You can search this hdris at: www.debevec.org
Then the Hdri i put in to the Environment settings, as well for the Sky Light Environment. With a spherical environment settings. (You can either edit this hdris using Hdr shop an "Angular View" for a maximum results.
Rendering raw result
3DTotal
Advertisement - We need your support!
As
well as you tutorial hungry people eating through a terabit of bandwidth each
month we also have many additional staff and running costs involved in creating
these free pages. We want to continue bringing you many free tutorials and resources
everyday, so PLEASE check out our products and amazon affiliate schemes via the
above banners. Many thanks!
Post work in Photoshop:
In photoshop, im trying to present this car to give it a glowing effect. First, duplicate the Image > then apply gaussian blur with 3.0 or 3.6 radius > then blend it using screen mode. (You can either edit brightness and contrast for a maximum results*)