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fig.61:
interiors
very fast and low detail parts.
fig.62-63:
trearview mirrors
one of my favourite songs from
Pearl Jam, and an easy part
as well!
fig.64-65:
a screw driver please
quite useless but easy enough
to be done.

fig.66:
fuel?
i had no decent reference for
this, anyway shouldn't be too
far from reality.
fig.67-68
thiddem parts
don't waste time on these, nobody
will really see them!

fig.69:
other hidden parts
the main purpose of these surfaces
is to get correct GI lighting
on the interiors...
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9)
Additional surfaces (front grid,
bottom, inner mudguard)
These are low detail surfaces:
nobody will ever see the bottom
(it's just there for the GI
calculation to be right) and
the wheels are covering the
"mudguard" parts.
The bottom (Fig. 67) is an extruded
spline, i then adjusted vertices
and sliced where needed. The
mesh is a bit messy, i don't
really care.
The mudguards (Fig. 68) are
chamfer cylinder primitives,
converted to poly. I then deleted
the faces i didn't need and
moved some vertices to make
everything fit correctly.
The front grid is simply a bent
plane (i used 2 "bend"
modifier for 2 different directions)
with many segments, then i added
a "lattice" modifier
adjusting the settings to have
the less geometry possible.
I also put 2 similar grids under
the small bonnet air intakes,
but still i have to find a view
where someone can actually notice
them ;-).
I also separated the engine
area from the driver's area
and put a surface in the back
under the engine (Fig. 69).
CONCLUSION
Wheeeeeww!!! This was harder
(and longer) than i thought!
I really hope you found something
usefull to you in this tutorial.
Modeling a car can take a very
long time, and there's always
one more detail you want to
add, but you have to come to
a stop. I felt this car to be
complete for what i had in mind
(i actually modeled more than
i expected in the end) when
i positioned the screws, and
it has taken more than 2 months
of my spare time to complete
it. Anyway when i finally saw
the final renders i was really
happy for the time i dedicated
to this project: completing
a big project is really difficult
when you come up with a new
project idea every day, and
that happens to every 3d passionate,
i think: i can understand all
those never finished wip we
see around, i have a ton myself.
I found this tip usefull: from
the start i decided that i didn't
want to post this car on any
forum until it was 100% finished.
I just got some feedback from
friends. In fact, when i post
a wip i often loose interest
in it, i can't explain why in
a few words, anyway maybe it's
the same for some other guys.
Some
final words of wisdom (not that
i feel i am in a posion to offer
some, anyway after all this
typing some more lines won't
hurt...):
If you find a very hard step
in your project, keep trying
for some time and if you can't
solve the problem, go on with
another part of your project
or take a break and go outside
with friends and drink a lot
of beers (and don't try to model
when you're drunk: you'll think
you're doing a great job, but
the day after you'll see thousands
of errors and you will ask yourself
who the hell came in your room
at night to mess up your surfaces!
I tried it!). Than after a couple
of days get back to the problem:
things will sometimes appear
easier than they did.
And ask on forums for help.
There's a lot of great talented
people which are there to help
(if you already tried it hard
by yourself, of course).
Another life-saving tip is:
save your work. Now. My save
folder for this project has
155 files, for a total filesize
of 0.97 Gb: today hard disk
space is not a problem, and
you will thank god when you
will realize you messed up a
mesh and you can recover it
from a previous save. Moreover
if i didn't have those files
i wouldn't have been able to
get the images for this tutorial!
If
you find a difficult section
or feel i can correct something
or explain better, or for anything
you want to ask me, mail me
here.
I'll try to help as fast as
i can.
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