Foreword
Why the Nissan R390 GT1? I had just
modeled my Peugeot 206 (not that I
own one) in Rhino3d, and wanted to
try out a different technique (poly
in 3ds max) so I could choose the
best one for me (guess which one I
like most?). I didn't want another
everyday life car, and I wanted to
paint some textures too. I searched
for some Le Mans websites and found
many great cars to model, and I was
lucky enough to find blueprints for
this particular one, so the choice
was made.
This
tutorial should be suited for mid
to advanced users.
I will assume you know all the basic
3ds max 5 UI and tools. I don't like
step by step tutorials because i think
you learn more when you have to figure
something out (step by step tuts also
take too much time to write, eheheh),
so i'll just give you a general idea
of the process i followed. If you're
reading this, i don't think you really
need to model an exact copy of my
Nissan R390 GT1 (which, by the way,
has already been greatly modeled by
other guys), but you just want to
learn how to use the available tools
to model any car, or anything else
for what matters. Anyway you can feel
free to send me an e-mail and ask
for clarifications, if needed. In
no way this is THE way to do it right,
it's just one of the many ways to
get a mesh out of the many (great)
tools given; i am writing this tutorial
just because i find it a quite simple
and logical workflow for my tastes.
I am a self-taught maxer, so you might
recognize techniques you've already
seen in other tutorials: there's really
nothing new here, just some outlines
to guide the starters. In fact, i'm
writing this also for me: by putting
it in html format i get a scheme i
will use again in the future: when
i started i really was improvising
from what i learned in the past from
other guys out there (the 3d community
is something incredible, almost everyone
is wiling to help you out, with this
tutorial i'm trying to give a little,
a very little, in change for the many
great tips and helps i received from
the people out there).
I divided the 1st part in 7 sub-sections,
each one well distincted from the
others by the tools and techniques
involved. I hope to be clear enough
for everybody, keep in mind i am not
english and i am doing this in my
free time, so i might rush some stuff
too much.
Two last things a)
You will need just 1 plugin to complete
the tutorial (and you could away without):
it's called "solidify",
just search for it on the "max
4" section of www.maxplugins.de
and install it (it's totally free).
Even if not necessary to follow the
steps I write here, I feel you should
install and use also the fine Meshtools
from Laszlo Sebo. With the new 3ds
max 5 poly interface they are not
important as before, but still you
might need some tool which is missing
in the max interface (I mainly used
the selection tools). To download
and install them point your browser
to http://www.scriptspot.com/, search
for "meshtools" and follow
the instructions.
b) I need to thank a couple
of guys for their help and support:
Luca "Lucky" Balsamo (mind
refueler, great supporter and great
maxer and architect), Laxina (for
providing a wireframe of a part I
really didn't know how to model),
the guys at www.maxforums.org for
just being great and always being
there and always helping me out when
needed. You guys rule.
So,
we should be ready to start by now:
3DTotal
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