The
idea to model this animal came when
someone suggested to make a speed-challenge
about naked molerats. I didn't know
before that those animals exist, but
I was fascinated, not only about their
looks but also about the living habits
(they live in colonies like bees or
ants, with a queen and workers and soldiers,
they feel no pain cause some gene is
missing, ...)
In
this making of I'll show you how the
naked molerat was done, using Wings3d
for modelling, XSI for posing, Corel
Photopaint for textures and postproduction
and 3dsmax for the final setup and
render in Vray.
I
won't speak much about the modelling
part, the focus is more on the 2d
aspects of the project which are texturing
and postproduction.
You'll see how I use copy and paste
for texturing, and how I use layers
to achieve certain effects.
Reference
images
The
first step is gathering references.
I always google for references in several
different languages, so I find more.
In the end I had 52 different pictures
of the naked mole rat, and by the way
came across some interesting facts about
this strange animal on Wikipedia. http://en.wikipedia.org/wiki/Heterocephalus_glaber
Modeling
I
modelled in Wings3d. I started by extruding
a raw shape from a box, and went on
by connecting edges, moving, rotating
and scaling parts, extruding, sliding
etc., always trying to keep my loops
going along the folds of the naked molerat
skin.
While modelling I had one of the reference
pictures opened in a separate window
at the side.
I modelled the molerat in a neutral,
symmetrical pose, because it seems less
work, even if the final pose won't look
like this.
3DTotal
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