HI, my name is Wesclei Barbosa, and I'm from brazil, and currently work for Tv Globo, a television channel over here. I want to show you how I created my image "Mr. Coutinho" and to try and show a simple workflow between 3ds max and ZBrush, to get good characters.
About the image :
In this project I wanted to try some techniques that I have seen in some CG forums. One of which is to project a photo onto models using ZBrush, in order to get your textures, the other is to get mesh details from it.
After looking around I choose this guy, because he has a lot of detail in his face and what better way to test this techniques.
Concept :
For this guy I've used some photos of an old guy, that I have in my "resource folder" (it's a good idea that you have a lot of photos of all kinds of people whether they are old, young or children etc...) this kind of references always is very helpful.
So here is our guy.
Modelling :
The modeling process that I've used is poly-by-poly for the face and box modeling for the rest...there are a lot of tutorials of how you can do it, so I will just show some wires of my process.