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Note:
Its a very good idea to name your layers.
You can change the name of the background
layer by double clicking it. I've named my
layers 'metal tex' and 'metal colour'. Not
very imaginative but I know at a glance what
they are.
So
now we add another new layer above metal colour.
I've named this layer 'paint'. Fill this layer
with 10,119,90. If you click on the little
arrow on the far right of the colour tab &
change to 'HSB sliders' if it isn't set already.
Now we'll do a little painting. I used a large
round brush (65) & painted some splotches
on, using the HSB sliders to change the colours:
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I
then added a Gaussian blur, with a radius
of 5 pixels.
Those
splotches are looking too distinct. What I
did to remedy that was to use the burn tool
(65 brush again) on the light parts and the
dodge tool (same again) on the dark parts.
NOTE: I never use either of those tools on
much more than 15 - 20% exposure as I feel
its better to start subtle & build up,
rather than have it higher only to find its
too much. After that I used the blur tool
(100 brush) on the whole thing & just
smushed it all around until I was happy.
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Ok,
add a little noise again, somewhere between
1 & 2. I generally stick to Gaussian,
but this time I unticked the monochromatic
box. Play with it & see what you prefer.
Rule
3 of texturing: Chaos = real. Randomness including
splotches, tonal shifts, noise, water streaks,
dents etc all add believability to a texture.
Go outside & look at where dirt collects
on surfaces & where scratches & wear
occur too. Take pictures if you can. You'll
also get some sunshine & fresh air to
boot!
Here's
where it gets a little tough if you don't
have the 3d total texture CD. Its time to
add some grunge layers. The CD contains a
number of grunge maps which are invaluable
in creating dirty & worn textures. I'd
recommend the texture CD, as it's good value
for money & no I don't get commission.
You can probably find some on the net for
free, (I have)& its a good idea to build
up a collection if you can. Failing that,
you can create your own, either by taking
pictures of dirty surfaces and then altering
them in Photoshop by making them monochrome
& playing with the levels, or you could
paint them as well as using filter effects
like noise or horizontal grain for instance,
to enhance them. A word
of warning - don't just use the clouds
filter. It produces random fractals each time
yes, but on the whole its easy to spot &
doesn't produce great results. If you want
to use it, my advice would be to use it in
conjunction with other filters like noise
or difference clouds, (try running that one
about 8 to 10 times for different effects.)
or hand painting as well. I generally only
use it as a layer to alter the hue or saturation
of a colour layer below by using blending
modes. It's not just me saying this - Alex
Lyndsey from DVgarage.com (an ex-ILM employee)
says the same thing. Incidentally DV garage
sells a grunge pack too - the surface toolkit,
but its fairly expensive for the average artist.
They do do some video tutorials that show
how things wear & get dirty & what
to look for when creating textures for free,
which are worth checking out.
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I
added 2 grunge layers: on which was simply
a picture of some concrete I found on the
net, the other was a premade grunge texture
which I used to add dark random spots to the
surface.
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Already
it looks better. "But what was the
point in having the first two layers Mike?
We can't even see them!" Well hang
on, we're getting to that soon. Ok, so for
now, go ahead & add a layer mask to
the paint layer, but don't do anything to
it just yet.
Rule
4 of texturing: Your object/surface has
a history. Think about what it is. What
is the object used for? Is it used in the
home or in warfare? Is it cleaned regularly?
Does it bump against other stuff a lot?
Think about how the object is used day to
day. This will give you a better idea of
where & how to place things like scratches,
dirt & dents etc.
Ok,
so now go to the channels tab & hit
'create new channel'. It should come up
with alpha 1. We'll use this to add some
dents. Fill the layer with white (255,255,255)
& then make black the foreground colour.
(Press 'd' for the default colours) I used
a soft round brush (35) at 10% opacity to
draw some dent shapes. Once I'd got the
rough shape, I used dodge & burn to
lighten & darken areas, along with the
blur tool and smudge until I was happy.
Don't forget that when doing this you're
thinking in terms of height - with lighter
areas being high & darker areas being
lower. You'll see what I mean in a minute
if you haven't already guessed. My advice
with dents is not to get dent happy. Keep
it subtle, depending on your specific needs.
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