The
purpose of this simple tutorial is to show
how I used the 3DTotal texture cd's to rework
an old picture. I made only few changes
in the composition, but I had to modify
the lighting of the scene a little bit.
I'm working in Vue D'esprit 4.1 but it will
work just as well in any other software.

Here's
how the image looked before I used the TotalTextures
CD's:

When
I created the scene for the first time,
the first step was modeling and texturing
the walls and all other objects.
All objects were made of spheres, cylinders
and cubes, using boolean operations, directly
in Vue d'Esprit 4.

For
the ground I used a hi-ressolution cobblestone-map
found on TotalTextures Volume 1 and for
the walls I have mixed a brick and concrete
map from Volumes 1 and 2.

In Vue I created a material using the algrithmic
mixing function. In other Packages you will
find similar Materials.

For
the walls in the background I picked 3 more
texture maps from the CD's - two of them
were mixed for the lower part of the wall,
the third one served as the upper part.

The texturing is here not finished. Never
forget that you cannot choose the final
texture until you have set the lighting.
Textures may have a very different aspect
under different lighting conditions.So consider
this is the basic texturing...
...proceed
to page 2 for more...