In
this technique we first create a
low detail head by nurbs patch modeling
then convert it to apolygon object,
then we add detail to it. The reason
is that we have more control on
the basic shape in Nurbs modeling
and then we apply powerful tools
in polygon modeling to add details.
You should know the basics of modeling
in Maya to do the modeling technique
in this tutorial.
First
create two planes in Front and Side
view then project the images onto
the planes as reference. You can
find many high res reference photos
at www.fineart.sk
Draw
the front and side profile of the
head.
Then
draw the curves that define the
eye, nose and mouth and connect
them.
After
drawing all the curves, select them
and cut them from the intersects.(EDIT
CURVES>CUT CURVE) Make sure to cut
every curve, then Rebuild them.(EDIT
CURVES>REBUILD CURVE) -use defult
setting Start creating surfaces by
selecting four curves (hold SHIFT
for multiple selection) and apply
Boundary tool. (SURFACES>BOUNDARY)