'Digital Painting'

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'Matte Painting using Hybrid Art'
by
Antonis Papantoniou


Step 6:

I used those alphas to mask-select polygons on basic primitive 3D shapes such as cubes and cylinders. Then I deformed the polygons that were not masked. Here are some examples of the 3D tools I came up with by masking and deforming:




I did not use any texture for those. Their texture is just a tweaked material shader created by Jantim at ZbrushCentral.


Step 7:

After I had my library of objects, I placed them over my under painting, using the canvas Gyro tool, to push them back or pull them forward.




Step 8:

Here is my image with all of the 3D tools placed. Apart from lighting them with 3D lights, I also used the Intensity and the Highlighter brush to establish light and shadows.


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