the
is the Making-of "Window in Mergozzo".
The picture was created using the great
3D Total Texture CD's. I will mainly be
dealing with textures in this tutorial,
I will also quickly talk about modelling
and lighting.
First
off:
I think it is of advantage to draw a sketch
of a planned project. Of course that is
not an absolute neccessity, but with the
aid of the sketch it is simply easier
to imagine the final scene. A simple sketch
will do.
No
need to paint a masterpiece ;)
the
final rendering textured using 3D Total's
TotalTextures Cd's
the piece of inspiration
The
decorations in the corners of the
upper and lower squares are simple
extruded splines. Be creative yourself
or find reference on Google.
Model a wall and bolean a hole for
the window out of it. In general
it is better to put the holes into
the wall like they were made on
the shutters, because I don't completely
trust Bolean Operations ;), especially
because Boleans mess up the geometry
and senselessly increase the poly-count.
This time however, I was too lazy!
Build a windowframe and a windowsill
and to round it off, shuffle around
the small parts of the shutter.
Make it look eroded.
Pay
attnention to the detail: create
as many as possible, really many!
Have I mentioned details yet? ;)
Of course you can polish up your
scene with good textures, but it
a very important aspect to make
the models as detailed as you can.
If you are stuck, get a digi-cam
or a sheat of paper and go outside.
Nature features the most details!
M
o d e l l i n g
The
modelling is kept quite simple,
because I wanted to concentrate
on textures.
So,
let's begin. The windowshutter (I
will only go into those here) are
but boxes with some extruded faces,
that were moved into the desired
position.
So,
fangen wir an. Die Fensterläden
(ich werde hier nur auf die Fensterläden
näher eingehen) sind einfache
Quader mit einigen extrudierten
Flächen, die ich dann einfach
zurecht gerückt habe.
The
large polygons in the center are
deleted and the vertices in between
are welded, so that you are left
with a nice hole right in the middle
of the shutter. Then create one
of the small boxes and copy them
along the shutter to fill up the
hole.
<
The
socks were made through boxmodelling.
The drainpipe, a lofted spline.
The gutter and rope
are too.
The clothes on the rope are
thin boxes calculated with Sim Cloth.
The rest was either made out of a
box or splines...
L
i g h t i n g
So,
let's move on to the lighting. Many
will only think about lighting,
when the scene is completely down,
ie. when it is ready textured. Myself,
I prefer to light my scene as soon
as the modelling is complete, before
it is textured, because I like to
see where I'm going as early as
possible.
I
used a shadowmap for this scene.
That way it just looks more realistic.
Look around outside. There're few
houses that don't have some tree's
shadow cast on them. I also placed
a simple box in front of the light,
that represents the shadow of a
roof on the other side of the road.
There's
not much else to say about the lighting.
Since I used Global Illumination,
I managed to setup the lights quite
quickly. Naturally you can create
the same or a similar lighting without
a GI-Renderer - but it will indeed
take a bit longer.
3DTotal
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T
e x t u r i n g
Ok,
comming to the fun part of this
turoial, the textures! ;)
W
i n d o w s h u t t e r s
I
allowed myself some time to browse
the 3D Total Texture CD's, and struck
gold: a great texture for windowshutters.
I intened to have the wood look
a tad older even, so I picked some
other texture- and dirtmaps, played
around with layers in Photoshop
and ended up with this:
W
a l l
The
walls were textured accordignly:
A texture to base on plus a set
of additional textures and dirtmaps
all blended together in Photoshop.
With
that the basic texture for the
wall is done. Looking nice, isn't
it? Just a bit too dull, yet.
A Mix-map will correct that! :D
All the other objects are ectaully
pretty easy, that is: I just grabbed
some textures that I found on
the Total Texture CD's and applied
them to the objects.
And
now hit the teapot to render up
your image and off you go!
Ciao
everyone, have lots of fun, and
I hope you've learned something
too. ;)
Thanks to Tom and Chris, for the
Offer and Aid. Creating the scenen
and this tutorial was alot of
fun!
Marcus
This image was created using
a few of the hundreds of textures
from the Total Texture CDs - very
comprehensive texture collections
priced with the hobbyist in mind.
To see more examples, download free
samples and read full details follow
this link