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0 = Base model geometry. It's completely flat.
1 = I apply the shell modifier to add depth
2 = Symmetry to X axis
3 = Symmetry to Y Axis
4 = Planar UVW Map
5 = FFD Box modifier of 8x8x2 points (FFDBox=lattice in maya)
6 = I deform the cage of the FFD Box until adapting it perfectly to the shape of the sofa (the sofa
is kinda deformed by the weight of her body, so it's not like bending it)
7 = Turbosmooth modifier, 2 iterations
8 = Noise, small size
9 = Noise, big size
10 = Displacement set with a fabric image & Final look. (It's Difficult to see the diferent with
this image size though) |