'Project Overview'

 
'Making of Sten'
by Eduardo Oliden Hermida


Then I return to 3ds Max and apply a ‘VRay Displacemod’ modifier to the new base mesh, with the Displacement Map obtained in Zbrush.



For the textures I used 3DTotal Textures; a skin base from ‘Humans & Creatures’ CD (Vol. 4) with an Ambient Occlusion pass, and a mix from ‘Sci-Fi Textures’ (Vol. 7) and ‘Dirt & Graffiti’ (Vol. 5) for the chest armour.



I rendered the scene in 2 layers (head and chest) with Vray and a HDRI image, and obtained a DOF layer to use it after in Combustion.






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This image was created using a few of the hundreds of textures from the Total Texture CDs - very comprehensive texture collections priced with the hobbyist in mind. To see more examples, download free
samples and read full details follow this link



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