My name is Eduardo Oliden; I was born in Madrid, Spain, in 1977 and I currently work for ‘PyroStudios’.
The model is based on a design that I found on the Internet, made by Steve Wang, for the movie "Guyver 2: Dark Hero".
The first thing that I did was to look for all the references that I could for the model. Then, I used these references to do a base model in 3ds Max 8.
I exported this model in OBJ format to load it into ZBrush where I added all the detail to the mesh.
When I finished all of the detail of the model, I exported a new base-mesh with more resolution that the first one. For example, if the base model created in 3ds Max is Level 1 and I add detail in ZBrush to level 6, I export the new base mesh from Level 3 and the rest of the detail (from Level 3 to Level 6) is done with a Displacement Map.
This image was created using
a few of the hundreds of textures from the
Total Texture CDs - very comprehensive texture
collections priced with the hobbyist in mind.
To see more examples, download free
samples and read full details follow
this link