I spent about three days setting up the light, because I needed a specific light, I wanted a morning light casting shadows through the trees onto the main building, but only on the bottom and middle part of building. I needed small islands of sunlight on the stones at bottom part of the image. I placed the big tree behind the camera for shadows and placed several boxes around the scene for more darker atmosphere light to the forest, and I then played with longitude and latitude and with time. I used longitude and latitude which I found in atlas, which represented position
of ‘’Wolfsschanze’’ in Poland and used the morning time. I used plane with a bend modifier and texture for the sky for background instead of a sky from Maxwell.
Light Settings
3DTotal
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Rendering was difficult, I divided the scenes into four parts, left, right, conversion from main scene and the trees because I didn´t use an alpha map and the last part was the background. I divided the scene because, the amount of triangles reached 5.2 million and at 3500x3500 for the textures, 3ds max couldn't handle it with Maxwell, but with the default scanline render, everything was ok. This is a little problem that occurs between 3ds max and Maxwell, and I hope that it will be fixed soon. I then must decided which objects I could delete because every big object, could change the light conditions in Maxwell.
Every part was rendered on Athlon X2 4400+ with 2GB Ram for four nights (but for most of the scene was done on Athlon 2500+ with 512MB), and all the close up renders were rendered for two nights, so the final render time was about three weeks.