'Project Overview'

 
'Gunslinger Spawn'
by Bondhan Kimbalazani



Hi, my name is Bondhan Kimbalazani. I’m gonna share with you how I made my Gunslinger Spawn character. It's not however gonna be a step by step tutorial, it's more of an overview approach. In this project, I have used 3DSMax for modelling, ZBrush for detailing and texturing and also Photoshop for compositing.


Research:



I started off by looking at a lot of reference images of the Spawn character by Todd McFarlane. This guy has a lot of different variances, so I’m planning to make the Gunslinger variant but I did also look the other variants (more reference is better than less I think).





Modelling:



I began with modeling the head; it starts from a 1x1 plane. The body is built from a cylinder mesh. One thing that is fun about making this character is you don’t need a specific blueprint; you only need a generic body, and body part orthogonal as a blueprint, and the rest is built based from the reference. I individually modelled the body, head, torso, hands and the arms, then joining them together to do further detailing.



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