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| In the previous
chapter, the female was modeled
except for a few important details.
This chapter explains how to finish
the nude by showing how to model teeth,
gums, a tongue, an eye, eyelashes,
eyebrows, and hair. If you have been
following the previous chapters to
model several different characters,
then you should determine that it
is fairly easy to complete the model.
Although 3D modeling will continue
to be a time consuming task, you should
find that it is not as challenging
as it was in the past. |
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| The mouth
consists of the teeth, gums, and tongue.
The modeling steps for each part are
explained separately. |
| Modeling
the Teeth Steps |
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Fig.
7-1 The teeth are made
up of simple split boxes
that have been shaped
into a few different
configurations. They
are shown here in subdivision
mode. |
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Fig.
7-2 A side view of the
teeth. |
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Fig.
7-3 A top view of the
bottom teeth. |
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Fig.
7-4 A bottom view of
the upper teeth. |
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| Step
1 (Figures 7-1, 7-2, 7-3, and 7-4).
You only need to model half the teeth.
Later, these can be mirror duplicated
for the half on the opposite side.
Start with a simple box and model
the front upper tooth by pulling and
pushing points. You will most likely
have to divide the box at least once. |
| Step
2 (Figures 7-1, 7-2, 7-3, and 7-4).
Duplicate and reshape the first tooth
into the second one next to it. Continue
modeling the rest of the teeth. The
molars are more complicated and thus
will need more divisions. |
| Step
3 (Figures 7-1, 7-2, 7-3, and 7-4).
When you finish modeling the upper
teeth make sure they are arranged
in a horsehoe-shape. Mirror duplicate
them to complete the upper teeth. |
| Step
4 (Figures 7-1, 7-2, 7-3, and 7-4).
You can now either mirror duplicate
the upper teeth on the vertical axis
and reshape them into the lower teeth
or start the lower teeth from the
beginning with a box. |
| Modeling
the Gums Steps |
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Fig.
7-5 Gums Step 1. Making
a flat box. |
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Fig.
7-6 Step 2. Beveling
down and in a little. |
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Fig.
7-7 Step 3. Dividing
the box into smaller
sections. |
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Fig.
7-8 Step 4. Several
views showing the half
gum in low poly mode
after pulling and pushing
the bottom points. |
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| Step
1 (Figure 7-5). In the
usual manner start with
a box. Make it fairly
flat. Only half the upper
gum will be modeled and
later it will be mirror
duplicated. |
| Step
2 (Figure 7-6). Select
the bottom gum polygon
and bevel it down a little.
It should also be scaled
down. |
| Step
3 (Figure 7-7). Split
the gum polygon into smaller
sections for sculpting. |
| Step
4 (Figure 7-8). Refer
to the different views
in the illustration and
shape the half gum. Place
it over the upper teeth
and scale it to fit over
half the dentures. Pull/push
points on the bottom so
the gum fits between the
teeth. |
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| Fig.
7-9 Step 5. Refining
the half gum in subdivision
mode. |
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| Fig.
7-10 Step 6. Mirror
duplicating the half
gum after deleting the
middle polygons at the
0 x axis. |
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| Step
5 (Figure 7-9). Adjust
the final half gum shape
in subdivision mode. |
| Step
6 (Figure 7-10). Select
the middle polygons at
the 0 x axis and delete
them. Mirror duplicating
would cause them to become
inside polygons that pull
on the outside ones. Use
a set value to move the
middle seam points to
the 0 x axis. Mirror the
half gum and merge points
in the center. You can
use the completed upper
gum to model the lower
one or start from the
beginning with a flat
box and repeat the previous
steps. |
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| Modeling
the Tongue Steps |
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Fig.
7-11 Tongue Steps 1-6. 1).
Making a box. 2). Beveling
out to the side. 3). Beveling
to the side again. 4). Beveling
back. 5). Beveling back again.
6). Beveling once more. |
Step 1 (Figure
7-11). The half tongue will be modeled
and then later mirrored. Make a box. |
| Step
2 (Figure 7-11). Bevel one side back
at an angle and make it smaller. |
| Step
3 (Figure 7-11). Bevel the side back
again. |
| Step
4 (Figure 7-11). Merge the 3 polygons
at the rear and bevel them toward
the back. |
| Step
5 (Figure 7-11). Bevel the rear polygon
back once again. |
| Step
6 (Figure 7-11). Bevel back once more. |
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