'Project Overview'

 
'Left Behind'
by Roman Kessler



Free broken walls, stairs, handrails, door knobs, cables, light switch, lamps and other details were created, using various techniques. Mostly I used solid modelling, for other parts I modeled poly by poly and used sub patching.


The ground – which you unfortunately don’t see in the image – was first made low-poly. This model was then refined in Z-Brush and later exported back to Lightwave at a higher sub patch-level. A normal map was also exported since I wanted to keep the poly count reasonable. Main reason for using Z-Brush was for practice. There are other and surly faster ways to create a nice ground, for example with displacement maps or Terra gen.


For the little stones on the ground, 3 types of stones with different materials were created. The distribution on the ground was done with the tool “Point Clone Plus”: A copy of the ground was froze at a high sub patch-level. Random points were selected. These points were copied and pasted in a new layer. After a little jitter, these points served as template in a background layer for “Point Clone Plus”.




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This image was created using a few of the hundreds of textures from the Total Texture CDs - very comprehensive texture collections priced with the hobbyist in mind. To see more examples, download free
samples and read full details follow this link



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