What
is luminosity? Luminosity is very similar
to self-illumination but unlike self-illumination
it does not depend on the surface's
original color. Self-illumination uses
a combination of the color in the self
illumination map with the surface's
original color for example if you have
an object that is light blue and you
use yellow color tones for your self
illumination map the areas that the
self illumination map affect will have
a green color tone (light blue+yellow=green)
Therefore
the translucency map that we used before
produced areas that had a lighter green
tint. But like max's translucency attribute,
luminosity does not depend on the color
of the original surface therefore areas
that those two attributes affect change
the color of the surface so if you have
a surface that is light blue originally
and you use a yellow tone for translucency
or luminosity the area that those two
attributes affect wont have a combination
of yellow and blue like in self-illumination
but will look like yellow is on top
of blue.
We
will use this to our advantage in order
to take the thin translucency effect
a step further by having lighted areas
have a more apparent color change, by
making this luminosity map we will be
able to control witch areas luminosity
affects the most therefore changing
the colors of those areas to a degree,
in this case we don't want luminosity
to affect the center of the leaf much
in order to make those areas appear
to be thicker, we specially don't want
luminosity to change the colors of our
center vain, what we want is luminosity
to affect the colors on the edges the
most therefore making outer areas appear
to be thinner than inner areas. To do
this were going to make a map very similar
to the reflection level and translucency
maps but this time the colors will be
black on the center and fade to lighter
yellow on the edges. Because we have
already done similar maps before I'm
going to give brief explanations this
time.
Make
a duplicate of the translucency map
set and rename to luminosity map, change
the lightness in hue/saturation of the
center root layer to -100 to make the
center vain pure black.
Hide
the hue/saturation adjustment layer
so the colors don't get in the way,
as you did before use gradients to change
the colors of the base layer so they
go from black on the center to lighter
on the edges, use the dodge tool this
time to make the outer edges a little
brighter. After you finished do the
same for the mask layer in the pattern
detail layer, use the following image
as a reference.
The
last step is to unhide the hue/saturation
adjustment layer and change its value
to a hue value of 58, saturation of
65 and lightness of -10.
This
not only completes the luminosity level
map but all our 8 painted maps!!, here's
a screen of the luminosity map.
Here's
a render with the luminosity map in
action, I think it's easy to see the
essential difference that luminosity
plays on our leaf, the leaf's interaction
with virtual light looks to be allot
more accurate, it now looks like it
uses true translucency, witch in hand
makes the leaf look more organic.
3DTotal
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