3: The background curtain was made with an extruded line with a noise and turbo smooth modifier applied
Texturing:
I wanted the scene to be have an old feel to it, so that is why I have used dirt masks on every object and also I used some Vray materials. The Lantern Material: A Vray material with Mix in the diffuse channel:
For the specular I used a gray scale bitmap in both highlight glossiness and reflection glossiness :
The Curtain Material: I also used a Vray material, mixed in the diffuse channel with low values in the highlight and reflection glossiness, about 0.5 or 0.3 :
Lighting And Rendering:
Lighting: For the lighting I used 3 Vray lights. The "1" marked Light is the main light, with 7.0 in the multiplier with a blue tint. The "2" marked Light and the last one have 1.0 multiplier with a white tint:
3DTotal
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For the Flame I have used an Omni light with a 1.0 multiplier and a yellow tint with Vray shadows turned on: