'3D Studio MAX'

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'The Lantern'
by Hani Troudy



Introduction:  

Hey guys. This time I'm gonna show you how I made my latest scene "The Lantern", using 3dsmax, Vray and Photoshop.

I'm going to go through the modelling, texturing, lighting, rendering and the post production. It's not gonna be a step by step tutorial but I'll be explaining the main ways of making the lantern.



Modelling:  

1: The upper Part "The Head of the lantern" or whatever you call it ;) I started of created a cylinder and I made some changes with the Edit Poly Modifier by scaling some of the edges down.



I then applied Taper and Twist modifiers to it.



And then finally added some turbo smooth:






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2: The mini arcs and other sweeps were just standard splines with the sweep modifier added



The same was do with the arcs, but with a path deformation modifier applied. I made a single Arc then duplicated it along the circle spline.



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