'Maya'

 
'Car Modeling Using Nurbs Part 3 ' by Julian Sarmiento



Intro


(Please read): In this part of the tutorial we are going to be working on the back bumper. At this point we should know how to use most of the tools and the concept of working with trim and fillet surfaces. Feel free to skip the explanations next to the picture and just use the pictures as a guideline of what to do next

1: Plates Curves:



We start by going to the back view and drawing two curves to define where the licenses plates go.


2: Loft Curves:



Offset the rectangular curve back and loft the curves together.

3: Circular Fillet:



Proceed to generate the circular fillet.

4: Trim:



Trim the Bumper

5: Trim:



Trim the plates.

6: Results:



Not bad, now we have to fillet the hole.

Page 1

Car Model Part 1
Car Model Part 3


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