Now
I use a large texture which
is just loads of spots I
use this to see where their
are problems with stretching
on the map. You can see
that most of the map is
OK I've picked out a few
areas that need tweaking.
Now
looking at the model I go
round tweaking and moving
uvs, its well worth spending
a few hours checking and tweaking
the map, because the textures
and the final head will look
better.
I've
connected a few blend shapes
to see if I can spot any major
stretching in different poses.
Tweaking
the nose area.
Area
much cleaner now.
Now
for the ears. Again you can
probably get away with how
it is now but I like a good
UV map, so I spend some time
tweaking and moving the uvs.
Here
it is after tweaking.
Isolating
an area can be useful. Just
select parts of the model
you want then choose view
selected from the menu above.
Here's
the map so far, I've put the
ears back in place.
Here's
the final map finished. I
managed to find a few areas
where I could squeeze the
back part of the lips and
back of the nose. now you
can use the polygon transfer
tool to transfer the UV map
back on to your base head.
Wrinkle
Test.
A
few facial poses. still could
do with a little tweaking.
Well
that's it, I'm afraid. I hope you
didn't find it to boring and you
found the base meshes useful.