'Maya'

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"Creating and modeling a character" by Julian Jeremy Johnson-Mortimer


I've moved the ear forward slightly I felt it was back to far.
Started adding more detail to the forehead.
Still adding...
Another angle.
A closer shot, showing the details on the forehead.
Another close-up...
...And another one.
When a poly mesh starts getting high it gets harder to tweak and shape, I use deformers like a lattice or clusters to make it easier to deform areas.
The head so far.

 



Beginners_Guide_to_ZBrush


View from another angle.
I've added more detail at the top of the nose, these will be used for some facial poses.
Here's a close up of the nose, a nice flow of edges.
 
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